![]() I’ve dined with some teammates, exercised with others, and gifted my allies a variety of items I’ve found lying around our HQ. Throughout the first eight chapters (the chunk I’m allowed to talk about here), I’ve spent a great deal of time at the Somniel, this game’s base of operations. That’s not to say there aren’t any social elements in Engage. ![]() Whereas the 2019 epic dove headfirst into relationship simulation between turn-based battles, the upcoming Engage is almost entirely focused on the militaristic side of things. While most characters start off with classes favorable to their stat growth, there are some other characters that would benefit from a class change to take advantage of their specific Growth Rate, thus shaping that character to your liking.If Fire Emblem: Three Houses was a zig, Fire Emblem Engage is the resulting zag. But you can switch a character’s class from one class to the other, provided they have access to the class you want to switch them to.ĭoing this becomes necessary if you want a certain character’s stats to build up in a different way over time as the levels pass them by. ![]() The Growth Rate for each character is fixed, however, and there is no way of changing that. Classĭetermining the total Growth Rate of a character becomes possible when you add their class Growth Rate to their character Growth Rate. If you choose to switch the class of that character, their Growth Rate will be modified as well, so it’s best to keep that in mind when you’re thinking of doing so. Depending on their class, different characters’ Growth Rates can vary as well. To make the Growth Rates easier to understand, we have classified each class’ stats separately and indicated how much of their stat gains are because of their bonus Growth Rate in that stat. Growth Rates of all classes in Fire Emblem Engage So pick and choose what suits your play style better. But, on the flip side, if your luck is terrible, there is a chance of them not gaining bonus stats for several levels.ĭepending on your choice, your stat gains will change accordingly. If you have amazing luck, your characters could grow stronger than you could ever imagine. The RNG factor is increased even further here because each time a character levels up, the Growth Rate will determine the chance that they gain a stat increase. Random Growth Rate – Random Growth Rates are a little more chaotic in nature.This is also the default setting for Maddening. For example, a 50 percent Growth Rate in STR should give your character one bonus STR every two levels, while a 25 percent Growth Rate in DEX will give your character one bonus DEX every four levels. Fixed Growth Rate – Fixed Growth Rates will give your character a fixed amount of points each time they level up, depending on the rate itself.While Fixed is generally the default option when you start the game, Random is the default setting for Normal and Hard difficulties if you choose to play the game with an added challenge. You can either choose to have a Random Growth Rate or a Fixed Growth Rate for all of your characters. If you do decide to switch the Growth Rate, there are two default options available to you. With the exception of the Move stat, Growth Rate influences every other stat by providing them an additional percentage boost each time a character levels up. This rating determines the character’s overall power in battle as an amalgamation of their primary stats. Move – The movement of a unit, determines its combat speed in battle.Īfter tallying all of the points of each unit’s overall stats, a rating is decided.LCK – The luck of a unit, determines its chances of finding recovery items.RES – The resistance of a unit, determines its overall tolerance to magical damage. ![]() DEF – The defense of a unit, determines its overall tolerance to physical damage.SPD – The speed of a unit, determines the cooldown of its abilities.DEX – The dexterity of a unit, determines its critical hit rate and critical rush power.MAG – The magic of a unit, determines its magical damage output.STR – The strength of a unit, determines its physical damage output.BLD – The build of a unit, determines its physical size on the battlefield.HP – The hit points of a unit, determines its overall health pool.
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